Heroes Of Might And Magic III
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The gameplay is very similar to its predecessors in that the player controls a number of heroes that command an army of creatures inspired by myth and legend. The gameplay is divided into two parts, tactical overland exploration and a turn-based combat system. The player creates an army by spending resources at one of the eight town types in the game. The hero progresses in experience by engaging in combat with enemy heroes and monsters. The conditions for victory vary depending on the map, including conquest of all enemies and towns, collection of a certain amount of a resource, or finding the grail artifact. If a player loses all of their towns they will have seven game days to capture a new town. If they fail to do so they lose and the game ends. If a player loses all their heroes and towns, they will lose the game.[citation needed]
There are two "layers" to the world map: the aboveground and the underground. There are typically subterranean gateways that lead to and from the underground. Maps are filled with a huge variety of buildings, treasures, monsters, mines and so forth that reward extensive exploration. At the very least, a player must locate mines and flag them (whereupon they provide constant resources), since these resources are required to develop towns. The player must also develop their heroes' primary and secondary skills, both by battling creatures (and enemy heroes) and by acquiring artifacts or visiting special locations. Heroes are given a choice of skills to upgrade upon leveling up, as well as becoming better at combat or using magic. The skills must be chosen carefully, since they are permanent and only a limited number of skills can be learned.[citation needed]
The eight different castles available in Heroes III are classified as good, evil, and neutral. Each town has seven basic creatures, each of which can be upgraded to a more powerful variant. Each town also features two associated hero types: one that leans more toward might (attack and defense), and one that leans more toward magic.
Two official expansion packs were released for Heroes III. The first of these expansions, Armageddon's Blade, introduced a ninth town alignment,[7] the Conflux; a random scenario generator, a variety of new creatures, heroes, and structures; and six new playable campaigns.
A fan-made expansion, In the Wake of Gods (also titled Heroes 3.5), was released in 2001. It adds new creatures, including eighth level creatures and "God's representatives", which give bonus to heroes' primary skills. Heroes can also destroy and rebuild towns.[8]
The gameplay is very similar to its predecessors in that the player controls a number of heroes that command an army of creatures inspired by myth and legend. The gameplay is divided into two parts, tactical overland exploration and a turn-based combat system. The player creates an army by spending resources at one of the eight town types in the game. The hero will progress in experience by engaging in combat with enemy heroes and monsters. The conditions for victory vary depending on the map, including conquest of all enemies and towns, collection of a certain amount of a resource, or finding the grail artifact.
Gameplay consists of strategic exploration on the world map and tactical turn-based combat. As with the series in general, the player controls a number of "heroes" who act as generals and command troops comprising various types of creatures inspired by myth and legend. The player can complete or "win" a map by completing the objectives set out by the creator of the map. Objectives may include conquering all the towns in the map, gathering a set amount of resources, or piecing together a puzzle to find the grail artifact. If a player loses all their heroes and towns, they will lose the game.
Heroes are the primary focus of the game as they are the vehicle for army movement. At the outset of a map, the player controls at least one hero, and more heroes can be purchased from th